The Reign roleplaying game expands the frontiers of fantasy gaming by elevating the action to an international stage. Monarchs and mercenaries gamble armies and fortunes to win nations in a rich and vibrant fantasy setting. Reign’s simple but complete rules model the triumphs and disasters of societies as small as a village or as large as a realm-spanning religion. With Reign, your characters can defend and bring prosperity to threatened lands–or, if you prefer, conquer and pillage on a vast and awesome scale. This second edition of Greg Stolze’s game of lords and leaders is built from the start to put the characters in charge of nations, churches, cults, and criminal mobs. You aren’t just doing the King’s tasks—you can be the King doing the tasks. You become the movers and shakers in the setting, or fail due to your own glorious hubris.
One Roll Does It All
Powered by the One Roll Engine (or ORE) popularized by Godlike, Nemesis, and Wild Talents, Reign can take your characters from beggars to emperors. A throw of the dice tells you not just whether you succeeded but how much and how you did it, or it can tell you not only your character’s stats, traits, and skills, but how and why they developed those strengths and weaknesses. If you’re already a fan of the ORE, Reign is familiar (though with a few interesting refinements). If it’s new to you, the ORE resolves events in delicate detail without cumbersome layers of contingent rolls.
The Personal and the Political
Reign’s group-resolution rules are self-contained and easily stacked on top of any other RPG system. Want a concrete way to model what happens to the city when your superheroes destroy the Cult of Moloch Triumphant? Use Reign to stat up the city and the cult. Ever wonder who’d win if two rival government conspiracies went head to head? REIGN lets you measure their weaknesses and strengths then test them against one another. Fantasy kingdoms, cosmic empires, and secretive cabals can all be easily managed and modeled with Reign.
Revised and Expanded
Reign second edition completely reorganizes the Reign rules for easier references and better clarity, offering loads of options that let you mechanize what you want to emphasize–whether that’s sailcraft, chase scenes, or duels of manners. Rules for making your own esoteric disciplines, a fluid hand-to-hand combat system, systems for ordering your minions into glorious war, and even methods for navigating the stormy seas await you within these pages.
The companion volume Reign: Realms offers fully developed fantasy worlds for Reign but is not necessary for play.