Atomic Overmind Press

Reign: Realities - Nagalistu

In a time before recorded history, the immortal masters of Nagalisitu blighted the world to fuel a dark ritual that transported their malignant kingdom of sorcery to another realm.

Locked away in a dimension of their own twisted design, the primordial wizards became gods outside of space and time, isolating themselves to study profane, arcane mysteries, finally free from the interference of humanity. It took centuries for the world to recover from the unnatural excision of Nagalisitu, but their blighted influence has haunted civilization ever since. Every few decades, entire villages go missing in the night, leaving no trace save burned buildings and slain elders. These unfortunates are the "Reaved," abducted by the Nagalisitu to serve as slaves in their hellish beyond.

At first, the losses were seen as unpreventable tragedy: the inexorable fallout of the sordid council's ascension, fated to echo forever through the ages. But as years passed, the abandoned world grew older and forgot. Decades between reavings turned to centuries until the occasional mass disappearance could only find corollary in legends. The ornate, decadent kingdoms that sprang up in the wake of Nagalisitu's amputation now regard its dark legacy as no more than a ghost story, a cautionary tale about the dangers of being poor and living cheap in the lawless borderlands. Most don't even know the immortal masters existed, and no one remembers where their malignant capital once stood. The only witnesses to a reaving are senile and suspect.

There is little to fear from their decrepit myths. Until now. 

After generations of abuse and slavery, the descendants of the Reaved have revolted and slain their dark captors. However, the freed remain magically trapped in Nagalisitu despite their victory, unable to escape to a home they've never known and bereft of a shared language, religion, or culture after centuries of oppression. The kingdom needs to import prophets, philosophers, generals, and merchants to build a new people before their shared trauma rends the survivors apart. Heroes from the outside world must bring aid, but culture is not easily stilled long enough to be engineered, especially amongst the weird distortions of the Nagalisitu's corrupted time. The order in which assistance comes shapes the emerging people in drastic and unpredictable ways.

Can the heroes grow a great civilization from the ashes of evil, or does their interference mutate into a terrible new tyranny? 

In most Reign games you have your hands on the levers of collective power. In the 34 pages of Nagalasitu, your choices are force-multiplied down through generations. This setting starts as a seed, and the players decide how to plant, cultivate and bend the twigs of a needy society throughout its whole development. It’s an ambitious set of forking paths in which an entire world can become hell or Utopia, based on the player’s whims.

If you want to listen to Nagalistu in action, a playtest is online at Roleplaying Public Radio in fourteen action packed episodes.

Reign: Realities - Nagalistu requires the Reign: Rules book to play.